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Rumor : NVIDIA GeForce RTX 4070 SUPER to feature 16GB memory and AD103 GPU

According to sources from MEGAsizeGPU, there’s buzz about the upcoming RTX 4070 SUPER model. It’s believed to feature the AD103 GPU and come with a generous 16GB of 256-bit memory. This suggests a significant leap in specs for the RTX 4070 lineup. Notably, there’s already a noticeable performance difference between the 4070 Ti and its base 4070 counterparts. The shift to the AD103 GPU seems to be a strategic move to accommodate a broader memory bus. This is because the current RTX 4070 models are limited by the 192-bit bus of the AD104 GPU. The main aim of this upgrade seems to be to boost the card’s memory capabilities rather than just adding more cores.

In other news, there are whispers that NVIDIA is gearing up to launch an RTX 4070 with GDDR6 memory. This would be a step down in memory bandwidth when compared to models equipped with GDDR6X. However, this card could be a game-changer, especially if it’s priced similarly to the RTX 4060 Ti with 16GB, which is around $500. This is because the current 4070’s price tag of $550 might not be too enticing for some.

Earlier on, MEGAsizeGPU hinted at a potential update to the RTX 4080. This could be in the form of a Ti or SUPER model, boasting the AD102 GPU. Predictions are that this revamped card will stick to the original RTX 4080’s price point. This could hint at a possible price drop for the base model soon.

Interestingly, this is the third time insiders have suggested that NVIDIA is planning to refresh the RTX 40 series. A recurring theme among these cards is the enhancement in memory or GPU specs. Given NVIDIA’s vast array of ADA GPUs, they have the flexibility to add more cores or tweak memory setups for each product. While the RTX 4090 doesn’t tap into the full power of the AD102, there hasn’t been any significant chatter about an upgraded flagship model as of now.


  • Dave James

    Dave has been gaming since the days of Zaxxon and Lady Bug on the Colecovision, and code books for the Commodore Vic 20 (Death Race 2000!). He built his first gaming PC at the tender age of 16, and finally finished bug-fixing the Cyrix-based system around a year later. When he dropped it out of the window. He first started writing for Official PlayStation Magazine and Xbox World many decades ago, then moved onto PC Format full-time, then PC Gamer, TechRadar, and T3 among others. Now he's back, writing about the nightmarish graphics card market, CPUs with more cores than sense, gaming laptops hotter than the sun, and SSDs more capacious than a Cybertruck.

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