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Fixed: Payday 3 Matchmaking Not Working

Is Payday 3 Matchmaking Down? Current Server Status.

Matchmaking Issues Plague Payday 3 Post-Launch

The highly anticipated co-op heist shooter Payday 3 launched to massive success, quickly rising to the top of Steam charts. However, the game’s online infrastructure has struggled under the influx of players. Matchmaking outages and connection issues have plagued many users’ experiences.

Developer Starbreeze has been transparent about the shaky server status, frequently updating via Twitter. They have confirmed that matchmaking and lobbies are facing intermittent downtime as they scramble to bolster capacity.

Ongoing Server Problems

For now, those looking to play Payday 3 will need to contend with unreliable matchmaking and connectivity. Solo play may be an option during outages, but the game requires an internet connection even for single player.

Starbreeze has urged players to monitor the Payday Twitter feed for the latest server status updates. When operational, they recommend having top-tier weapons ready for the game’s numerous co-op heists.

While waiting for improvements, fans itching for a multiplayer thief fantasy may want to explore similar stealth and hacking games. But most are eagerly anticipating the day when Payday 3’s matchmaking is smooth and its servers stable.

Starbreeze Commits to Fixes

In a statement, Starbreeze acknowledged disappointment that the servers failed to meet demand at launch. They vowed to keep working tirelessly until all services are restored and players can reliably team up for heists again.

For now, it’s still the waiting game as Starbreeze works to solidify Payday 3’s infrastructure in the wake of its rocky start. But continued transparency and commitment to fixing issues provide hope that the game’s full co-op potential will soon be realized.

Author

  • Dave has been gaming since the days of Zaxxon and Lady Bug on the Colecovision, and code books for the Commodore Vic 20 (Death Race 2000!). He built his first gaming PC at the tender age of 16, and finally finished bug-fixing the Cyrix-based system around a year later. When he dropped it out of the window. He first started writing for Official PlayStation Magazine and Xbox World many decades ago, then moved onto PC Format full-time, then PC Gamer, TechRadar, and T3 among others. Now he's back, writing about the nightmarish graphics card market, CPUs with more cores than sense, gaming laptops hotter than the sun, and SSDs more capacious than a Cybertruck.

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